The other thought I had involves ConsoleChannel and ConsoleBuss it occurred to me that I’ve used plugins in the past, GuitarRig more specifically, that has a “tape deck” built into it, allowing me to record a stereo file directly within the plugin.Advanced Flutter and Dart tools for Nova. Not sure if your code would accommodate that sort of thing or not. While they take a different approach and claim to model actual component-by-component variance, I was curious if you have considered working in some form of slight randomization or variance into the console and tape emulations to a similar end? Where each instantiation has a slightly different character, either in tonal quality or distortion quality. I’ve been intrigued and impressed by the Tolerance Modeling approach that BrainWorx has taken with their console emulations. I’ve had a couple of un-related thoughts, apologies if these aren’t appropriate for this particular comment section, but I think they can apply more universally… I actually really like it instantiated in the last position of all of my tracks. This one is perfect for me while I enjoy the bells and whistles of ToTape, FromTape and IronOxide, I love the simplicity of throwing Tape on my tracks and calling it good until I want to push something. I share your passion in pursuing the lovely qualities of tape and real-world distortion, so your work is right up my alley. Your plugins have completely changed the way I mix. Hey Chris! Just discovered your work a few months ago, first time commenting. On the other hand, if I made Airwindows Tape even more like tape for you (as in, how often do you sit around tweaking the record bias, really?) and the previous one didn’t quite clear the bar, maybe give it a thought? If you already threw an extra $50 a year at the Patreon over ToTape6, don’t feel you have to add more: my treat. People support this work, so I’m happy too. You should be using the current one, you can’t run both at once and this is only in case you needed the original release for some reason) It’s the one that has no Bump control, and the head bump on it is equal to 1.0 on the final Tape plugin, which defaults to 0.5 volume)(This was originally released with a bug where attenuated input gain produced a change in tone: if you need that version it’s now called evenmoreoriginalTape.zip. (this original version is made available just in case. This one is for those of you who pursue the simple creed: I have a (virtual) tape machine. Since it’s Airwindows, ToTape6 (and 5) still works and you can have both. This is just my ‘director’s cut’ version, designed to my tastes, for if you trust my ears and my choices. If you need more phat or more flutter or more controls etc etc, use ToTape6, which is just as good in many ways. Tape will be heard from again, but much as ToTape5 bore the standard for Airwindows tape emulation for years, Tape is my personal choice for ‘mix into’ DAW output stage and it’ll stand for a while, I think. I knew that if I could get that right, if I could get it to behave okay under that kind of duress, I could rely on it as a go-to output stage (going just before Monitoring) that would condition the sound in the right kind of way. It’s not meant to be clean if you do that: it’s meant to be eightfold trash, but the right kind of trash I’m familiar with when you’ve got that much generation loss and head bump buildup. So I dialed in (and re-programmed) Tape by loading up eight instances of it, in a row, and making it behave itself as well as could be expected while running audio through eight instances of Tape. I’ve heard a lot of tape in my time, being over 50 years old. So, the plugin (first ever from Airwindows) that carries just the generic name ‘Tape’ is Airwindows tape emulation MY way. There’s room for both, and I gave people the complicated many-knobs version because I know you too well ) and I know what people like, and I’m there for you.īut I also have dreams of my own. If I’d done the things I’ve done with Tape, to ToTape6, then ToTape6 wouldn’t be as adjustable as it is. In some ways, that’s good: if I’d axed flutter I would not have spent all day struggling with it and coming up with a better algorithm that more closely resembles real physical tape, something that could come in handy for future echo plugins etc. This is what I WANTED to do with ToTape6, and didn’t. simpler controls (not exactly ‘input gain’ but close) overdrive uses Spiral, not the Mojo algorithm It’s very similar to last week’s ToTape, but with the following differences: TL DW: Tape is simplified, all-purpose tape mojo: my personal jam.
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